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VOID/BREAKER
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
View on Steam →- Potential score
- 95
- Positive
- 92% Very Positive
- Total reviews
- 2,324
- New reviews/day (7d)
- 53
- Players online
- 429
- Price
- $17.99
- Release date
- Nov 4, 2026
- Developer
- Stubby Games
- Publisher
- Playstack
- Est. sales
- 69.7K~139.4K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 79 sampled player reviews · 2026-11-06
A roguelike shooter that stacks high-speed movement, environmental destruction, and gun modding—its thrills are sharp, but forced imbalance and difficulty/build balance clearly split the experience.
Core loop
After choosing a weapon, the player clears robots in an arena, moving through bullet patterns with slides, double jumps, dashes, and a grappling hook, and destroying buildings or throwing objects to imbalance enemies for health and ammo; after clearing, they pick up mods to customize guns, choose the next area, and ultimately challenge the area boss, then return to the hub on death for permanent upgrades before continuing the loop.
How it feels to play
A single run is very fast-paced, with parkour, shooting, destruction, and mod pickup happening almost continuously, making it easy to hit an adrenaline-filled state; but bullet patterns, light effects, and enemy density can also make some feel chaotic, flustered, or even dizzy or frustrated.
Who it's for
Players who prefer high-speed movement, bullet dodging, environmental destruction, and roguelike builds will find it more appealing; players who value a stable difficulty curve and in-run progression feedback may hesitate.
What players love
High-speed movement combines with destructible environments; slides, dashes, grappling hooks, and collapsing objects keep combat strongly kinetic.
This game has become the following: 1. My favorite movement shooter 2. My favorite rougelite 3. My favorite titanfall replacement. The run where I beat the game I was rocking a duplicating wall of missles. Daniel should …
Recommended · 6 h played · 2025-08-21Gun modding can produce unconventional effects, and module combinations create absurdly fun build space.
The Roguelike element of this game centers around modding your gun. I was very much expecting "10% faster fire rate" "5% more damage for 3 seconds when you kill an enemy" Meanwhile, the very first mod I see "Bullets fire…
Recommended · 14 h played · 2025-11-06As a solo-developed work, its polish, optimization, and stability receive considerable praise.
I wish we had a "Yes, but" option for game recommends. Game is super well optimised, can tell the dev (Daniel) is doing an amazing job and it's a labour of love. I think there's a few balance things that need to get hamm…
Recommended · 6 h played · 2025-08-22Art, music, and sci-fi atmosphere are repeatedly called out, forming a distinct style alongside the high-speed combat.
This game is really really good so far. I don't leave a lot of reviews but this game is too good not to talk about. I beat the current story on my 7th run. Pros: Graphics are good Visually are good, the screen can get cr…
Recommended · 19 h played · 2025-10-07Some players feel the full release's content expansion, story, and motivation to keep playing exceed expectations.
This games art is absolutely incredible, the meta progression is completely unique and well thought out, the lore is riveting, every run gives an opportunity to do something new with your build, you can shoot all kinds o…
Recommended · 21 h played · 2026-11-04
What players complain about
Health and ammo depend heavily on making enemies imbalanced; combat can get bogged down breaking shields, waiting for grenades, and hunting for throwables, causing frustration when players want to shoot freely with their build.
Well done to the developer, this game is STUNNING and is extremely well presented! The music, the design and the lore of the world really brought me in to this experience! I did one run and got pretty far, but there were…
Not recommended · 1 h played · 2026-11-05The difficulty curve and progression pacing are unbalanced: the first boss is too hard, and late-game enemies scale faster than in-run growth; some negative reviews feel it is like a high-difficulty soulslike shooter.
肾上腺素狂飙 × 血压狂飙 √ 关卡节点的开箱蚊子腿的提升,Build约等于没有,敌人喜欢搞穿墙范围攻击的躲弹幕吃屎游戏 肉鸽作者特有的让你一次打通就很亏,难度曲线是心理变态的,一定要让玩家吃瘪去后台多升级重复吃几次屎才能通关
Not recommended · 2 h played · 2025-08-26In-run rewards, shops, and mod supply are insufficient, so builds often fail to assemble strong combinations; some negative reviews therefore find progression unsatisfying.
游戏的破坏与高速射击玩法非常有趣 但是整体的数值和难度曲线问题又特别大 几乎已将快变成纯粹的高难高机动射击了 还有三个血管打回合制的boss,整个游玩节奏就和本身游戏定位冲突了 局内奖励箱子还是像哈迪斯一样的塞局外成长就导致局内成长根本搭不出来比较强力的组合 底子很不错但整体问题太大了
Not recommended · 3 h played · 2025-08-24Bullet patterns, enemy counts, and light effects are too dense, making combat look chaotic and aiming and judgment difficult; some simply resort to hip fire.
26年6月更新后: 这游戏除了霰弹之外所有枪没有本质区别,但新枪狙击枪还算是有新玩法,虽然我感觉应该是bug:狙击枪不知道为什么有超高的精度,按照中近距离腰射能打到人计算可以插总计-200%精确度以上,因此可以几乎没代价的使用很多增伤模组。另一个bug是充能射击模式实际能当作金色模组(点多快打多快)使用,因为充能射击是从100%伤害开始充能。第三个bug是增加后坐力的模组对腰射几乎只有外观效果。这三个合起来狙击枪能几乎没有减益的装上减精…
Not recommended · 24 h played · 2026-03-02Boss mechanics are disconnected from the pacing of regular levels; multi-phase bullet patterns, three health bars, and forced environmental destruction feel drawn out to some players, a big落差 from the clear-out phase.
我是真的怀疑你把第一关BOSS跟第三关BOSS放反了,这难度是认真的? 第一关模组都捡不到几个,你就要我打一个全程乱飞、手雷扔不到、砸石头就瞬移、还尼玛有三阶段的BOSS? 第三关的BOSS更是个小丑,我TM站BOSS脚底下一枪不开,光扔手雷就能满血过关,就这样你还不削弱第一关BOSS,反而还要增加二 三关的难度? 哦对了,以上都是我普通难度的感想,因为这傻逼困难模式真是想不通除了开局胡到爆炸、胡到穿了还能有什么方法打得过第一关的。敢问…
Not recommended · 14 h played · 2025-09-03Technical issues still affect some negative reviews: Chapter 4 crashes, and abnormal resolution and mouse positioning at launch.
更新之后第四章会一直游戏崩溃
Not recommended · 5 h played · 2026-11-05Some negative reviews feel guns lack essential differences, and aiming and reloading feel awkward.
目前来说就是一坨,体验拉胯。 缺点: 1.怪多就算了,还寄吧射那么多弹幕出来,纯恶心人 2.瞄准,移动时的瞄准,都做的比较烂,怪多跑得快,还有弹幕,整的瞄准很没用,这玩意如就拿来打打弱点,腰射扩散小一些。 3.换弹镜头要晃一下,谁寄吧教你们做个这种东西,射速快起来,每次换个弹都要晃一下,♥♥ 4.可获取的模组有限,拿不到能组合出效果来的那就是路边一条,构筑方面一点也不爽 5.场景破坏应用比较少,拿东西砸才能踉跄,挺鸡肋的这能力 6.虽然…
Not recommended · 3 h played · 2025-08-25
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceThe thrill from high-speed movement, environmental destruction, and gun mods appears repeatedly in positive reviews and may form an important basis for positive word-of-mouth spread.
- Medium confidenceControversy over forced imbalance, shield breaking, and health/ammo recovery appears repeatedly in negative reviews and may make this core mechanic a key point of experience divergence.
- Medium confidenceComplaints about difficulty not matching in-run growth appear in clusters and may affect some players' willingness to keep playing in the early game.
- Medium confidenceAround the full release, the review curve changed from 20 positive and 1 negative on November 4 to 37 positive and 9 negative on November 5; the version milestone may be related to this wave of concentrated reviews.
- Low confidenceAt a price of $17.99, price may be a variable in purchase decisions.
- Medium confidenceTags cover first-person shooter, bullet hell, gun modding, destruction, and roguelike at the same time, which may attract audiences wanting both high-speed combat and build combinations.
The sample is not exhaustive: for each language, toprated and mostrecent are capped at 2 pages each, so it cannot represent all 2093 reviews.