Trash Day is a physics-based co-op adventure for up to six players: you and your raccoon squad scavenge junk, load a stolen wagon, and drag it to Raccoon Paradise. The verdict from the store page is loud — 96% positive across 917 reviews, tagged Overwhelmingly Positive. Its biggest strength is the chaos that erupts when friends share one wagon and no impulse control; its biggest problem is that the ride is short and one level throws a roadblock at the fun.
The loop is the joke
The core loop is simple on purpose: loot, load, haul, repeat. Players describe tipping over, clipping out of a rolling trash can, and getting flattened by their own wagon — one notes a girlfriend ran them over and still calls the game beloved. That friction is the content. The physics does the comedy, and the game is smart enough to stay out of its way.
What sells the fantasy is the tone. Reviewers keep returning to the raccoon premise, the hats, the trash doughnuts, the leap-of-faith reenactment off a haystack that ends exactly as badly as you would expect. One player sums it up as a game about eating your friends. It is cute, it is goofy, and it leaves a memory — which is more than most $7.99 purchases manage.
Built for a squad
This is a friends-first game, and the reviews are blunt about it. Players say it must be played with friends, that they nearly laughed themselves sick, that it is the most fun they have had in the 'friendslop' bracket. The flip side is real: solo play is described as a slog, and the audience notes are clear that lone wolves and long-haul players will bounce off. Buy it for a group, not for yourself.
Length is the recurring complaint even among fans. Players call it a three-to-four-hour ride, wish it were longer, and ask for more content and updates. At this price that math works for most — one reviewer frames it as 80% of a cinema ticket for four hours of fun, another says it is a great buy at eight bucks. Just set expectations: this is a one-sitting night, not a campaign.
The details earn their own praise. The soundtrack is called genuinely catchy, the in-game camera gets used constantly for photos, and an RV easter egg from a sibling game delights the crowd that spots it. Players ask for a short video recorder and more content; those are wishes, not wounds.
Where the wagon tips
Two complaints cut through. The opening tutorial is blasted as condescending — one player compares it to teaching a monkey to grab a banana — and the highway stretch in the second level is called brutal, with signs and barriers that stalled one player for half an hour. The sample is thin on negatives, so treat these as friction points rather than a verdict, but they are the spots to brace for.
The review curve tells a familiar story: a burst of praise around the October 13 launch, then a sharp drop in daily reviews by mid-November. That pattern may reflect a short game exhausting its audience, or simply a small release finding its ceiling — the data cannot say. What it does say is that the people who showed up mostly had a good time.
This review is based on 67 Steam player reviews and store data. Our editors did not play the game.
By the Numbers
- Potential score
- 90
- Positive
- 96% Overwhelmingly Positive
- Total reviews
- 917
- New reviews/day (7d)
- 10
- Players online
- 224
- Price
- $7.99
- Release date
- Oct 13, 2026
- Developer
- Off by One Games
- Publisher
- Off by One Games
- Est. sales
- 27.5K~55.0K rough estimate from review count
Daily New Reviews
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