BOMBANANA! is a three-player co-op bomb-defusal game where each player takes on the role of a blind, deaf, or mute monkey, and no single player has the full picture. The result is a party puzzle game that lives and dies by communication—or the spectacular lack of it. Its biggest strength is how ruthlessly it weaponizes missing information; its biggest problem is that the resulting high wears off faster than the timer runs out.

The Core Loop: A Beautiful Information Gap

The core loop is simple: swap clues, solve modules, beat the clock. What makes it work is that each role genuinely lacks something essential—the blind monkey can't see the bomb, the deaf one can't hear cues, the mute one can't speak—so puzzle-solving becomes a three-way negotiation. Players describe moments where they had to piece together a jigsaw while everyone held only a fragment, and the satisfaction when it clicks is real. It's a design that turns ordinary cooperation into a contact sport.

That tension is amplified by the timer, which regularly turns small misunderstandings into full-blown disasters. One player recalls a level where the deaf monkey kept saying "I'm so nervous" while slapping wildly, causing the blind monkey to fumble the code—and the bomb went off amid laughter. These failures are rarely frustrating; they're the point. The game understands that a shared meltdown is more memorable than a clean victory.

Slapstick as a Feature

The physical interactions—slapping, throwing bottles—are the game's secret sauce. Players gleefully describe it as a "slap simulator" where every problem, from "I don't understand" to "it's about to blow," can be answered with a slap. This isn't just comic relief; it's a pressure valve that lets friends prank each other without derailing the puzzle. The result is a game that feels less like solving a bomb and more like surviving a monkey house.

The content package is generous for the price. The launch version includes 30 levels, an endless mode, custom mode, and a public lobby browser—a rarity that players explicitly call out. The first few levels teach gently, but the difficulty ramps up quickly, and later modules demand genuine coordination. Some players report fatigue after long sessions, and the fixed set of modules means the puzzle-solving thrill is a one-time experience. A common request is Steam Workshop support so the community can build new modules.

Onboarding and Online

Matchmaking is surprisingly robust. Players without a full friend group can jump into public lobbies and still find a team; one reviewer describes clearing nine levels back-to-back with strangers, while another fondly recalls a chaotic Russian lobby where communication was mostly broken English and flying objects. The game's social anxiety–curing potential is a recurring theme. That said, the reliance on voice chat and three players means solo play isn't an option—you need a crew, or at least the willingness to find one.

Rough Edges and Longevity

The main caveat is longevity. Once you've solved a module, the magic is spent; without mod support or regular content drops, the game may struggle to keep groups coming back. Some players also note that marathon sessions can be exhausting—the game is intense by design, and the endless mode, while addictive, amplifies that. At $7.99, though, the barrier to entry is low enough that a few nights of laughter may justify the cost.

This review is based on 79 Steam player reviews and store data. Our editors did not play the game.

By the Numbers

MultiplayerOnline Co-OpTeam-BasedPuzzleParty GameCasualComedy
View on Steam →
Potential score
94
Positive
96% Overwhelmingly Positive
Total reviews
1,413
New reviews/day (7d)
15
Players online
1,167
Price
$7.99
Release date
Sep 2, 2026
Developer
Lefto Studio
Publisher
TARK
Est. sales
42.4K~84.8K rough estimate from review count

Daily New Reviews

Is interest rising or fading?

2026-10-14: 48 positive, 4 negative2026-10-15: 32 positive, 4 negative2026-10-16: 41 positive, 0 negative2026-10-17: 51 positive, 3 negative2026-10-18: 60 positive, 0 negative2026-10-19: 34 positive, 6 negative2026-10-20: 27 positive, 1 negative2026-10-21: 36 positive, 1 negative2026-10-22: 30 positive, 0 negative2026-10-23: 35 positive, 2 negative2026-10-24: 47 positive, 2 negative2026-10-25: 49 positive, 0 negative2026-10-26: 23 positive, 1 negative2026-10-27: 35 positive, 0 negative2026-10-28: 27 positive, 0 negative2026-10-29: 25 positive, 0 negative2026-10-30: 22 positive, 2 negative2026-10-31: 28 positive, 1 negative2026-11-01: 29 positive, 1 negative2026-11-02: 18 positive, 0 negative2026-11-03: 23 positive, 0 negative2026-11-04: 11 positive, 1 negative2026-11-05: 10 positive, 1 negative2026-11-06: 7 positive, 1 negative2026-11-07: 25 positive, 1 negative2026-11-08: 18 positive, 1 negative2026-11-09: 15 positive, 2 negative2026-11-10: 9 positive, 0 negative2026-11-11: 13 positive, 0 negative2026-11-12: 16 positive, 1 negative
Positive / dayNegative / day2026-10-14 → 2026-11-12