Order of the Sinking Star is a top-down puzzle adventure built on Sokoban foundations, and the store page promises over 1,000 interconnected puzzles across a realm of magic and enigma. With 96% positive from more than 2,000 reviews, the consensus is clear: this is a major achievement in puzzle design. Its biggest strength is the way puzzles teach and then layer mechanics, creating a steady stream of aha moments. Its biggest problem, according to a handful of dissenters, is that the game sometimes values visual flourish over clarity, and that can leave you squinting instead of thinking.
The core loop: push, pull, and rethink
The basic verbs are push, pull, and transform boxes, but players describe a game that quickly outgrows them. One reviewer with 187 hours calls it the most addictive puzzle game they have played, praising how each mechanic is introduced, given room to breathe, and then combined with others. Another notes that every puzzle either teaches a new mechanic or refines it, so you rarely spend too long on one idea. The result is a loop that keeps you moving: solve a room, learn a twist, and immediately want to see what the next combination does.
The aha factor
The moments of insight are the heart of the experience. Players describe hitting a wall, stepping away, and waking up with the solution. One reviewer recalls solving a puzzle in the morning that had stumped them the night before, calling it perfect. Another says the game is full of “there’s no way this is possible” moments that turn into “wow, I can’t believe that worked.” That rhythm of frustration and breakthrough is what keeps people coming back, and it is the game’s most consistent praise.
Teaching without words
The game rarely explains itself with text. Instead, the levels are the tutorial. A player with 15 hours notes that the game initially seemed daunting because they were not a fan of box-pushing puzzles, but it turned out to be about using character abilities in synergy rather than just moving crates. Another compares the learning curve to Portal, where the process of understanding is the reward. This approach makes the game approachable even for puzzle skeptics, though it also means you can never be quite sure whether you are missing a mechanic or just not seeing the solution.
A world that keeps unfolding
Content-wise, the game is enormous. One player has solved 480 puzzles and reports that this is apparently the “midgame.” Another finished every puzzle after 130 hours and was struck by the consistent quality across hundreds of rooms. The overworld itself is described as one giant puzzle box, and players appreciate that there are always multiple paths to explore, so you never feel forced to bang your head against a single wall. For puzzle fans, this is a feast; for completionists, it is a long commitment.
Presentation: mood versus clarity
The art, music, and atmosphere earn consistent praise. Players mention the soundtrack putting them in the right mood for problem-solving, and one calls it the best-looking Sokoban game they have seen. But a few dissenters argue that the visual decoration can get in the way. One reviewer complains that key paths and objects are sometimes hard to spot, and another notes frame-rate drops that persist even after lowering settings. The game’s beauty may occasionally cost you clarity, which is a trade-off worth knowing about.
Rough edges and accessibility
The negative reviews are few, but they point to real issues. One player asks for colorblind accessibility, having been stuck because they could not distinguish a beam that was both yellow and green. Another reports crashes within a minute of starting. A third criticizes the controls as slippery: walking is slow, running is tiring for the fingers, and input sometimes lags behind animation. These are not universal complaints, but if you are sensitive to such problems, they are worth weighing.
Who should play it
If you love Sokoban, logic puzzles, and the satisfaction of a hard-won solution, this is essential. If you usually avoid puzzle games, the gentle learning curve and constant novelty might still win you over. But if you need a strong narrative or tight action controls, you may find the game’s focus elsewhere. At $29.99, the sheer volume of content makes it a fair proposition for anyone ready to lose themselves in a hundred hours of thinking.
This review is based on 79 Steam player reviews and store data. Our editors did not play the game.
By the Numbers
- Potential score
- 96
- Positive
- 96% Overwhelmingly Positive
- Total reviews
- 2,045
- New reviews/day (7d)
- 32
- Players online
- 1,737
- Price
- $29.99
- Release date
- Oct 8, 2026
- Developer
- Thekla, Inc.
- Publisher
- Arc Games, Gamirror Games
- Est. sales
- 61.4K~122.7K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
