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SULFUR
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
View on Steam →- Potential score
- 94
- Positive
- 89% Very Positive
- Total reviews
- 6,796
- New reviews/day (7d)
- 23
- Players online
- 1,344
- Price
- $29.99
- Release date
- Oct 28, 2026
- Developer
- Perfect Random
- Publisher
- Perfect Random
- Est. sales
- 203.9K~407.8K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 80 sampled player reviews · 2026-11-06
A shooter that blends solo extraction, roguelike dungeons, and over-the-top gun modding and cooking; the core fun is clear, but the 1.0 version's balance and polish are hotly debated.
Core loop
Enter a procedurally generated dungeon area, fight and loot ingredients, attachments, and weapons, cook supplies at campfires, use charms to extract at the right moment and bring loot back to base, then spend accumulated resources to mod guns and push deeper into the next layer.
How it feels to play
Per-run intensity is high, and death takes all carried gear; some describe it as a high-pressure experience where you're constantly anxious about your equipment; others find a run too long, or see it as suited to people with little time who can clear one or two levels; after the learning period it becomes addictive.
Who it's for
Players who enjoy solo extraction, gear grinding, and deep gun modding, and who can accept high death penalties and longer runs; players seeking co-op, a smooth progression curve, or who dislike repeated balance nerfs are likely to be disappointed.
What players love
Gun modding combined with attachments, magic oils, and enchantments offers huge combinatorial space, letting you build many variations around the same gun.
the looting and gear system in this game is immaculate, ive never played another game that lets you chose you 2 different boots separately
Recommended · 235 h played · 2025-08-22Shooting feel, recoil, and hit feedback are considered solid, a part players repeatedly praise.
Another reason as to why indie gaming is constantly coming out on top at the moment. Great gunplay, great loot variety, fantastic artstyle, sound and music alongside interesting characters.
Recommended · 70 h played · 2024-10-28The cooking system is surprisingly fun, with players even joking it's a cooking game.
Don't listen to anyone that tells you this is an extraction shooter. This is actually an extraction cooking game with gun elements
Recommended · 44 h played · 2026-02-02The minimalist line-art style and soundtrack are highly recognizable, creating a distinctive look.
Good to great game (with a fantastic soundtrack) that is in URGENT need of a rework in the way it generates enemy spawns per room. Nothing - Nothing - 2 Enemies - Nothing - 3 Enemies - Nothing - Nothing - 37 Enemies + 5 …
Recommended · 66 h played · 2025-01-26Choosing your own extraction timing creates a risk-reward tension that makes exploration feel tense.
Sulfur is a flawless combination of two genres I love: The Binding of Isaac-style rogue-lites and looter-shooters like the Borderlands. It features a unique art style, blending 3D environments with 2D "vector" sprite cha…
Recommended · 26 h played · 2026-02-13The overall loop of solo extraction plus roguelike is well received, and it suits short play sessions.
so singleplayer extraction shooters wuth an enjoyable gameplay loop do exist.
Recommended · 42 h played · 2025-06-27
What players complain about
After 1.0, strong builds were repeatedly nerfed, and players feel the weapons and builds they worked hard to put together were ruined.
tl;dr as this is likely going to get ranty, constant nerfs to gameplay styles and outright removal of certain gameplay styles has made this game not enjoyable at all to me, especially post-1.0, and it doesn't seem like i…
Not recommended · 146 h played · 2026-11-04Magic oils and enchantments can't be removed individually once applied; you can only wash them all off, which can easily ruin a well-built gun.
垃圾制作组,单机游戏喜欢平衡。老子刷半天的枪直接废了,魔油附魔上没任何途径取下来,只能全部洗掉。一大堆附魔没几个能用的,刷油刷到吐。更垃圾的是无尽模式,懂不懂打到20关都随机不到回城身上没子弹没药的绝望感。
Not recommended · 64 h played · 2026-11-02Boss HP locks and multi-phase invulnerability mean high-damage builds can't deliver the expected results.
一年多没玩,回来一看这改的都什么东西。 你一个卖点就是build的游戏,结果能堆跳跃高度但不许走房梁,能堆超高单发伤害但每个boss都会锁血转阶段,那我辛辛苦苦配一套油和装备的意义是什么?总不能是就为了摆在武器架上看吧? 而且这些油和装备的属性都是制作组自己设计的,这也不能算玩家卡bug吧?就这么怕玩家在你们自己设计的系统里找到属于自己的乐趣吗?
Not recommended · 103 h played · 2026-11-04Enemy behavior is monotonous, with mob stacking and unreasonable spawn positions, making deaths often feel unfair.
Poor performance, long repetitive corridors. Gunplay is excellent, but the enemy AI is dumb, not fun to fight, and repetitive. Death's don't feel deserved usually just you getting backed into a corner getting swarmed. Ex…
Not recommended · 15 h played · 2026-11-05Storage and backpack capacity are insufficient, failing to satisfy the need to hoard and collect weapons.
先说,多打差评制作组才会好好改他们的游戏 不知道这个制作组在干什么,都出完boss了还不1.0,不开放创意工坊,如果你很想玩火湖,你直接下demo就行了 这个游戏刚发布的时候就开始关注了,感觉两年来的一些诟病还是没有去除。 1 .背包和存储依旧是一个问题,如果你想要很好的游玩火湖或是囤囤鼠玩家,你必须去B站或一些群里找mod 虽然有加很多的存储容器了,但对于某些玩家来说还是不够 2.我不知道一个FPS游戏为什么改不了开镜灵敏度???这肯…
Not recommended · 48 h played · 2026-10-05Map guidance is poor; later maps are like mazes, making it easy to get lost and repeatedly search for routes.
如果你和我一样是一个急性子玩家,那么我希望我用十个小时体验下来的内容,可以帮助到你决定是否购买。 总结:好游戏,但是打磨得糟糕。 首先说下优点: 个人认为,简笔画画风还是比较吸引我的,对上电波了就觉得很新颖和有趣。同时,这个游戏的枪械设计脑洞很大,且先不论好不好用,每把枪都有各自的特色,当你拿上一把新枪在手里把玩的时候,我想总会有能让你会心一笑的时刻的。 枪械的打击手感个人感觉也还可以,刚开始拿到小手枪的时候,感觉有点轻飘飘的;后面有了…
Not recommended · 15 h played · 2026-10-16Loot and economic returns are low, making mid-to-late-game runs unprofitable.
作为一款融合了塔可夫玩法的第一人称射击肉鸽游戏,可以说既没做好塔可夫的游戏体验,又没做好肉鸽游戏的重复可玩度。以至于现在的火湖是一款非常抽象的融合怪。 关于塔可夫玩法:塔可夫玩法讲究三个字“搜、打、撤”,即局内搜索,打怪撤离。然而局内的战利品少的可怜,有时候一章下来能有几个物品就谢天谢地,大部分都是食材。这就不得不提这游戏幽默的烹饪系统了。食物基本上是玩家回复的唯一手段,但是烹饪系统做的一坨。几乎所有的食物配方全凭玩家自己尝试,平均体验…
Not recommended · 23 h played · 2025-05-26Cooking recipes are all trial and error, lacking guidance and ready-made recipes, which slows the pace.
垃圾玩意,你就这么喜欢拖时间是吧。 1.游戏内容太少,游玩重复性非常的高,容易没动力刷图。 2.难度曲线不对劲,初见新的关卡容易初见杀。 3.新手教程等于没有,魔油的机制没告诉玩家,卷轴也一样,武器改装的地方也很不明显。 4.商人的货物供应应该改成无限才对,而且商人应该具有所有商品,商品的种类不能随机刷新,全部商人应该放在出生点方便玩家。 5.学习成本太高,魔油不能卸下是主要原因,有些魔油过于稀有,光是寻找过程就会花费大量时间,而且给枪…
Not recommended · 49 h played · 2025-08-21Frame rate and performance issues affect combat experience.
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceNegative review counts rose around the 1.0 release (Oct 28: 82 positive, 20 negative; Oct 29: 58 positive, 27 negative; Oct 31: 39 positive, 19 negative), possibly indicating a gap between version changes and some veteran players' expectations.
- Medium confidenceTags such as action roguelike, gun modding, and extraction shooter appear together, possibly attracting players who want solo gear grinding and gun building.
- Low confidencePriced at $29.99, a mid-to-high price for an indie game, possibly making players more concerned about content volume and polish.
- Low confidenceSome players mention playing the demo for several hours before deciding to buy, so the demo may have had a positive effect on conversion.
- Medium confidenceMultiple reviews cite cooking and gun modding as reasons to recommend, and these systems may be important selling points for attracting new players.
- Medium confidencePlayers repeatedly ask for co-op and Steam Workshop support; such expansion demands may affect future word of mouth and content longevity.
The sample is not exhaustive: up to 2 pages each of toprated and mostrecent per language; included reviews range from 2024-10-28 to 2026-11-05, and the store page shows 6,709 reviews with 89% positive.