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Annihilated
A story-driven roguelite RPG about a journey through the depths with a broken hero — and what they have to answer for. The hero's party has been annihilated: you carry one of them out of a cursed dungeon, learn what broke them, and settle it together. Four routes, four heroes, four reckonings.
View on Steam →- Potential score
- 96
- Positive
- 96% Overwhelmingly Positive
- Total reviews
- 518
- New reviews/day (7d)
- 125
- Players online
- 731
- Price
- $15.29
- Release date
- Nov 9, 2026
- Developer
- Death Kumiai
- Publisher
- Death Kumiai, Flashlight Games
- Est. sales
- 15.5K~31.1K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 79 sampled player reviews · 2026-11-13
A story-driven Roguelite RPG about rescuing one hero from a wiped-out party and understanding why they broke down; multiple story routes and character relationships are the core selling point.
Core loop
A run starts by choosing one hero to accompany; you advance floor by floor through a cursed dungeon. Combat relies on seizing enemy weapons and consuming or actively breaking weapons for powerful effects. Between floors, events, bonfire upgrades and story branches are interspersed, ultimately converging on that character's ending.
How it feels to play
A single run feels more like a tight dungeon chapter, with combat, events and dialogue alternating; story beats are the main pull. One review mentions playing twelve hours straight, and another mentions finishing one route in ten hours. Overall it feels story-oriented rather than a grindable roguelike.
Who it's for
Better suited to players who like story-driven games, multiple character routes, character relationships and visual-novel-style narrative; those who value deep roguelike buildcrafting, convenient saving and replay features may want to be cautious.
What players love
Story and character relationships are the main draw; multiple routes show the same events from different sides.
Translation quality dropping near the end of the game aside, having finished the Mage's routes, I wonder how will the game top that with the other routes. The fact that the Mage is a literal dead weight in combat was a n…
Recommended · 16 h played · 2026-11-11Seizing weapons and actively breaking weapons form a distinctive resource loop with both strategy and tension.
Annihilated is just a joy to play. Scavenging limited use weapons to use against monsters in order to break them down so you can steal THEIR unique weapons is an excellent, rewarding gameplay loop that's executed very we…
Recommended · 26 h played · 2026-11-11Art, music and key set pieces are widely praised and reinforce the story's emotion.
THIS GAME IS PEAK BUY IT MAGE IS BEST GIRL but bias aside the combat feels really unique, fun, and rewarding. The addition of having playstyles for each companion is a good idea. And the stress of having your companion d…
Recommended · 3 h played · 2026-11-10Choices and multiple endings provide replay motivation; some players explicitly want to finish every character route.
I just beat this game, and I love it. I will most definitely play through all of the endings and routes, because the gameplay loop is just so addicting. If you are on the fence about getting this game, do it. Its so wort…
Recommended · 8 h played · 2026-11-12At $15.29, the multiple character routes and lengthy story are considered plenty of content.
For anyone who enjoys story-driven RPGs or roguelites, this game is a gem. Easily 10/10 in my books. For $15, the story and art is so well-done that it blew my expectations out of the water. The fact that your choices ac…
Recommended · 10 h played · 2026-11-12
What players complain about
Combat feels repetitive and numerically punishing; enemies scale fast, resources run out easily, and clearing resources on restart amplifies frustration.
只通关了法师线,加上demo试玩一共不到四个小时,即使还有另外三个角色的剧情线,但感觉对于一个六十多的游戏而言流程还是有点短了,而且这四个小时的流程中,垃圾时间至少占一个半小时。只评价法师线的前提下,剧情写的不错,到结局让我由衷发出了“真好啊”的感叹。但战斗流程就有些糟糕了,该作中的武器卡牌具有使用次数限制,而主角可以抢夺敌人的武器从而补充手牌以战养战。听上去不错,但实际游玩中,根本不是每只怪都有机会拿到武器卡,往往是卡牌越打越少,只能…
Not recommended · 3 h played · 2026-11-10No saving before key choices, which discourages exploring different branches.
画风和剧情整体是不错的,孩子们都很可爱,主角组和反派的人设也让人觉得有意思。 游戏系统问题比较大。中文有多处翻译差的地方,有的翻译让人看不懂。战斗时有时画面很乱,满屏幕都是信息。 给出差评的原因是关键选择禁止存档的策略。本游戏是重剧情、且游玩过程比较费时间的游戏,且剧情选项选择似乎会明显影响剧情发展或角色性格表现。关键选择锁存档的规则让我不再想探索可能让剧情发展变坏的选择会变成怎样,严重破坏了我更全面的了解整个故事的体验。 我推测这个策…
Not recommended · 8 h played · 2026-11-11True ending conditions are harsh and untelegraphed, limiting deaths and requiring other routes to be cleared, forcing players to delete saves or edit files.
二编,闹麻了,大团圆结局条件非常苛刻,而且初见玩,游戏内文本是看不出线索的,尤其勇者线完全没相关提示,如果条件不对只能删存档或者改游戏文件,何意味,而且没有游戏CG鉴赏,我现在打完的进度相当于全部白费,纯恶心全收集玩家 好玩!连上demo的话6小时打完勇者线,从一开始的沉重压抑逐渐发展为王道剧情,一步步走来的信任与成长刻画的很到位。游戏的战斗资源管理很有意思,可以毁损某些武器的同时抢到敌方的武器,不论伤害还是机制上都是名副其实的“命毁”…
Not recommended · 6 h played · 2026-11-10Missing convenience features such as a gallery, encyclopedia, story replay and New Game+ carryover, which hurts revisiting and collecting.
哇数值膨胀,哇打到最后打到弹尽粮绝发现boss还有一个阶段,哇没有提示的十万个支线结局,哇没有NG+只能重开。 你是说要我死一次才能在游戏开头解锁真结局角色线并且我不能完成其他角色路线而且要全程保持这个记录在神秘文件里的全局死亡数为0?给我干哪来了哦原来是日本游戏那不奇怪了,哪来的典中典日式解谜? 将近五个小时拼尽全力打完了一条线,然后发现不知道是我跳过了关键剧情的原因还是它压根没在这条线里写的原因,你们都谁是谁啊哪来的超雄 史莱姆对着…
Not recommended · 5 h played · 2026-11-12Translation quality and combat UI information presentation have issues that affect understanding and control.
首先这个定价根本对不起这个战斗质量 然后我就必须说了,这个游戏的战斗设计是我见过最神秘的,尤其是卡牌的设计以及敌人的设计,包括他那个无语到家的重开机制,如果让我打个比方,就像没开过游戏智商的憨憨做的,逻辑漏洞太多了 1.我先说那个重开机制,那个绿色方块会清空,然后你就不可能在重开的路线选择里选感叹号,也避免选问号,感叹号大多是直接死的事件居多,我玩的勇者线,没绿方块就直接GG,然后又是重开,甚至在二次重开直死的情况下,下次更没绿方块来选…
Not recommended · 7 h played · 2026-11-12There are severe save-related issues that may prevent progress from being saved.
遇到恶性bug了……海底关打完海龙之后完全存不上档,不管是自动弹出的存档还是手动进行保存都是点了save之后卡死四五秒然后无事发生,就连自动存档位都莫名其妙变成空的了,到了下一张图都还是这样,有点不敢继续玩了……我一周目魔法师开一路已经吃了数不清的苦了,能不能别给我出这种会让我的努力和汗水全部木大的bug……?我在感受痛苦……
Not recommended · 20 h played · 2026-11-10Some route endings are under-explained, narratively abrupt, or clash with the expected tone.
何意味?魔法师开局用着正正好好的资源击败最终boss,刚有成就感,你告诉我这是个荒谬的结局?没有剧情?那你告诉我这最终boss设计的什么意思?我抗过999的攻击精打细算击败boss算什么? 我不确定是不是因为我打败了不该打败的Boss,到最后还是屁都没说,最后的反转甚至都算不上反转,所谓的邪神也是完全没解释,诅咒的来源,每个人的后续,甚至打完boss连个后日谈都没有,什么叫连个happily ever after都不愿意写一下?告诉我这…
Not recommended · 8 h played · 2026-11-10
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceStory and character routes may be the main driver that keeps players playing for long sessions and wanting to finish other routes.
- Medium confidenceThe combat loop of seizing weapons and actively breaking them may feel fresh and create early appeal.
- Medium confidenceRoute differences and different perspectives on the same events may encourage replay and discussion of each character.
- Medium confidenceArt, music and character writing may drive players to recommend the game proactively.
- Low confidenceTags such as JRPG, Story Rich, Turn-Based Combat, Roguelite and Visual Novel may attract players who like both story and turn-based combat.
- Low confidenceAs a $15.29 indie RPG, the price itself may shape expectations about content volume.
- Medium confidenceIn the first three days after launch, positive and negative review counts were 170 to 6, 196 to 4, and 147 to 8; positives consistently far outnumbered negatives, possibly indicating strong early word-of-mouth spread.
The sample is not exhaustive: it covers only English and Simplified Chinese reviews, with at most 2 pages each of toprated and mostrecent per language.