Home / TCG Card Shop Simulator

TCG Card Shop Simulator

Open your own local game store. Stock shelves with the latest booster packs, or crack them and collect the cards for yourself. Set your own prices, hire staff, host events, and expand your card shop.

SimulationManagementEconomySingleplayerCollectathonTrading Card GameCapitalism
View on Steam →
Potential score
97
Positive
96% Overwhelmingly Positive
Total reviews
34.4K
New reviews/day (7d)
14
Players online
3,425
Price
$19.99
Release date
Sep 14, 2026
Developer
OPNeon Games
Publisher
OPNeon Games
Est. sales
1032.7K~2065.3K rough estimate from review count

Daily New Reviews

Is interest rising or fading?

2026-10-14: 13 positive, 0 negative2026-10-15: 19 positive, 0 negative2026-10-16: 13 positive, 1 negative2026-10-17: 19 positive, 3 negative2026-10-18: 17 positive, 1 negative2026-10-19: 15 positive, 4 negative2026-10-20: 10 positive, 4 negative2026-10-21: 16 positive, 2 negative2026-10-22: 18 positive, 1 negative2026-10-23: 17 positive, 0 negative2026-10-24: 18 positive, 0 negative2026-10-25: 10 positive, 2 negative2026-10-26: 13 positive, 1 negative2026-10-27: 17 positive, 5 negative2026-10-28: 20 positive, 2 negative2026-10-29: 24 positive, 1 negative2026-10-30: 20 positive, 2 negative2026-10-31: 19 positive, 1 negative2026-11-01: 25 positive, 1 negative2026-11-02: 17 positive, 1 negative2026-11-03: 12 positive, 2 negative2026-11-04: 15 positive, 1 negative2026-11-05: 12 positive, 1 negative2026-11-06: 10 positive, 1 negative2026-11-07: 18 positive, 1 negative2026-11-08: 14 positive, 3 negative2026-11-09: 8 positive, 3 negative2026-11-10: 13 positive, 2 negative2026-11-11: 8 positive, 2 negative2026-11-12: 7 positive, 0 negative
Positive / dayNegative / day2026-10-14 → 2026-11-12

◆ Deep Dive

Based on 80 sampled player reviews · 2026-11-05

A simulation game that smoothly combines card shop management with pack-opening and collecting, highly addictive early on, though late-game repetition and technical issues are also called out in negative reviews.

Core loop

Start by stocking from suppliers, shelving and pricing goods, and making change at the register; gradually hire staff, expand shelves and the store, then amplify profits by opening packs, collecting and selling single cards, and hosting events.

How it feels to play

A single session easily slides from restocking and checkout into pack-opening and store expansion, with a tight early pace; once automation is in place, some players feel the focus shifts to pack-opening and repetition rises.

Who it's for

Suited to people who enjoy management sims, card collecting and the thrill of pack-opening, as well as TCG players who want a buy-to-play game to replace spending on physical packs; those sensitive to management guidance, upgrade pacing and technical stability may hesitate.

What players love

What players complain about

Why it might be taking off

These are hypotheses drawn from reviews and data, not confirmed facts.

The sample is not exhaustive: up to 2 pages each of toprated and mostrecent per language; the store page shows 34,367 reviews and 96% positive, but this is based only on the provided reviews and curve.