Mycopunk is a mission-based co-op looter shooter where you drop onto fungal-infested planets, shoot monsters made of detachable limbs, and cram oddly shaped upgrade modules into a honeycomb grid. At $14.99 with a Very Positive rating from over 3,600 reviews, it is easy to recommend on paper. The game's biggest strength is its build-crafting: fitting modules into limited grids feels like solving a puzzle that pays off in combat. The biggest problem is the grind—players repeatedly describe drop rates and resource economies that stall progress and turn the loop into a chore.

The Core Loop

The rhythm is familiar: pick a mission, land, clear objectives, extract, then tinker with your build back at base. What sets it apart is the enemy design. Fungal monsters are assemblies of limbs, and shooting off an arm does not remove it from the fight—another enemy can pick it up and reattach it. Players describe this as a constant tactical question: do you strip a leg to slow a big threat, or focus the core? That single mechanic keeps firefights tense and makes target priority matter more than raw damage.

Build Tetris

The upgrade system is the game's identity. Every module has a shape, and your grid is finite, so you are always making trade-offs. One player with dozens of hours calls it the real meat of the game, noting that beyond the spatial constraint, almost nothing stops you from making a ridiculous or hyper-focused build. Another praises the variety of combos once unlocks start flowing. The result is a progression system that feels authored rather than a treadmill of small percentage boosts—at least until the drops dry up.

Combat feel is fast and relentless. You carry two guns that reload each other as you deal damage, so there is no ammo pickups and almost no downtime. Players compare the movement and gunplay favorably to Borderlands and Destiny, and the swap-reload mechanic earns consistent praise for keeping the action flowing. The downside is visual chaos: at higher difficulties, effects and enemies pile up until the screen becomes a wall of noise. Some players report motion sickness from screen shake and UI distortion, and ask for toggles that are not all there.

Content is thin for a looter. Players count six mission types across four fixed maps, and after a dozen hours the repetition sets in. One reviewer with over a hundred hours lists the mission roster and concludes the variety does not hold up. Bosses can spend time inside walls, and high-difficulty enemies become bullet sponges that encourage kiting. The game clearly wants four-player co-op—the revive system, where you reassemble a downed teammate from two halves, is a standout—but solo players at higher difficulties describe being overwhelmed with no AI helper to share the load.

The Grind Problem

The most consistent complaint is the loot economy. Players report low drop rates for high-tier modules, duplicate rolls, and one resource that lags far behind the others no matter how much you farm. Crafting is expensive and not guaranteed to give you what you want. Several reviewers note that unlocking new weapons dilutes the drop pool, so progress can feel like a penalty. On top of that, balance patches have targeted popular builds, and players who invested hours into a setup describe the changes as disrespectful of their time. These are the reasons some positive reviews still end in a thumbs-down.

Presentation is where Mycopunk wins hearts. The art direction is grimy neon sci-fi, the soundtrack is repeatedly called a banger, and the hub is packed with radio ads and small character moments that players mention unprompted. The roach mascot gets its own fan mail. Technical issues are scattered but real: players report resolution problems, lost saves, incomplete localization, and performance stutters even on decent hardware. None of these are universal, but they show up often enough to check before you buy.

This review is based on 80 Steam player reviews and store data. Our editors did not play the game.

By the Numbers

ActionOnline Co-OpFPSLooter ShooterPvEShooterColorful
View on Steam →
Potential score
94
Positive
91% Very Positive
Total reviews
3,611
New reviews/day (7d)
16
Players online
684
Price
$14.99
Release date
Oct 20, 2026
Developer
Pigeons at Play
Publisher
Devolver Digital
Est. sales
108.3K~216.7K rough estimate from review count

Daily New Reviews

Is interest rising or fading?

2026-10-14: 1 positive, 0 negative2026-10-15: 3 positive, 1 negative2026-10-16: 1 positive, 1 negative2026-10-17: 0 positive, 0 negative2026-10-18: 2 positive, 0 negative2026-10-19: 4 positive, 2 negative2026-10-20: 23 positive, 5 negative2026-10-21: 39 positive, 16 negative2026-10-22: 47 positive, 15 negative2026-10-23: 53 positive, 6 negative2026-10-24: 68 positive, 6 negative2026-10-25: 52 positive, 7 negative2026-10-26: 40 positive, 6 negative2026-10-27: 37 positive, 5 negative2026-10-28: 30 positive, 2 negative2026-10-29: 23 positive, 3 negative2026-10-30: 31 positive, 5 negative2026-10-31: 34 positive, 2 negative2026-11-01: 29 positive, 7 negative2026-11-02: 31 positive, 2 negative2026-11-03: 32 positive, 3 negative2026-11-04: 29 positive, 1 negative2026-11-05: 16 positive, 4 negative2026-11-06: 10 positive, 2 negative2026-11-07: 16 positive, 1 negative2026-11-08: 12 positive, 3 negative2026-11-09: 15 positive, 3 negative2026-11-10: 12 positive, 2 negative2026-11-11: 14 positive, 2 negative2026-11-12: 6 positive, 1 negative
Positive / dayNegative / day2026-10-14 → 2026-11-12