Home / Probably Stolen - Cyberpunk Shopkeeper Sim

Probably Stolen - Cyberpunk Shopkeeper Sim

Probably Stolen is a cyberpunk shopkeeping simulator set in a dystopian space station. Craft, trade, and smuggle goods of questionable origin, navigate faction loyalties, and decide how far you’re willing to go to stay afloat. Earn enough to buy out your shop before rising rent forces your hand.

Shop KeeperSimulationTradingCyberpunkManagementInventory ManagementCrafting
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Potential score
98
Positive
95% Overwhelmingly Positive
Total reviews
4,930
New reviews/day (7d)
1980
Players online
45.2K
Price
$19.99
Release date
Oct 28, 2026
Developer
Questing Goose Studio
Publisher
tinyBuild
Est. sales
147.9K~295.8K rough estimate from review count

Daily New Reviews

Is interest rising or fading?

2026-10-28: 861 positive, 31 negative2026-10-29: 1297 positive, 56 negative2026-10-30: 1199 positive, 37 negative2026-10-31: 1321 positive, 33 negative2026-11-01: 1223 positive, 42 negative2026-11-02: 1140 positive, 28 negative2026-11-03: 991 positive, 28 negative2026-11-04: 889 positive, 30 negative2026-11-05: 898 positive, 31 negative2026-11-06: 862 positive, 24 negative2026-11-07: 1075 positive, 72 negative2026-11-08: 1140 positive, 1343 negative2026-11-09: 1478 positive, 3067 negative2026-11-10: 1611 positive, 928 negative2026-11-11: 1084 positive, 245 negative2026-11-12: 721 positive, 115 negative
Positive / dayNegative / day2026-10-28 → 2026-11-12

◆ Deep Dive

Based on 80 sampled player reviews · 2026-11-10

A pawnshop sim that tightly combines multi-layered goods management, cyberpunk moral dilemmas, and a "one more day" rhythm, but the full release's completeness and late-stage community controversy dragged down its reputation.

Core loop

Players cycle through stocking, producing, processing, appraising, pricing, and displaying goods like water, food, medicine, and firearms, while juggling customer trades, faction reputation, inspection events, and rising rent, with the goal of saving enough money to buy the shop.

How it feels to play

A single session easily rolls from one day into the next night; the pace is self-controlled with no real-time countdown, making for a slow-burn but sticky management loop; in the mid-to-late game it may also turn tedious due to repetitive actions and content running dry.

Who it's for

Suited to players who enjoy slow-paced shop management, inventory management, production chains, and experimenting with multiple routes, as well as fans of cyberpunk dystopian atmosphere; it may not suit those who prioritize strong narrative closure, fast feedback, or want to avoid community controversy.

What players love

What players complain about

Why it might be taking off

These are hypotheses drawn from reviews and data, not confirmed facts.

The sample is not exhaustive: it covers only English and Simplified Chinese, with at most 2 pages each for most helpful and most recent sorting per language; the time range is 2026-10-28 to 2026-11-09 and cannot represent all 4310 reviews.