Home / Probably Stolen - Cyberpunk Shopkeeper Sim
Probably Stolen - Cyberpunk Shopkeeper Sim
Probably Stolen is a cyberpunk shopkeeping simulator set in a dystopian space station. Craft, trade, and smuggle goods of questionable origin, navigate faction loyalties, and decide how far you’re willing to go to stay afloat. Earn enough to buy out your shop before rising rent forces your hand.
View on Steam →- Potential score
- 98
- Positive
- 95% Overwhelmingly Positive
- Total reviews
- 4,930
- New reviews/day (7d)
- 1980
- Players online
- 45.2K
- Price
- $19.99
- Release date
- Oct 28, 2026
- Developer
- Questing Goose Studio
- Publisher
- tinyBuild
- Est. sales
- 147.9K~295.8K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 80 sampled player reviews · 2026-11-10
A pawnshop sim that tightly combines multi-layered goods management, cyberpunk moral dilemmas, and a "one more day" rhythm, but the full release's completeness and late-stage community controversy dragged down its reputation.
Core loop
Players cycle through stocking, producing, processing, appraising, pricing, and displaying goods like water, food, medicine, and firearms, while juggling customer trades, faction reputation, inspection events, and rising rent, with the goal of saving enough money to buy the shop.
How it feels to play
A single session easily rolls from one day into the next night; the pace is self-controlled with no real-time countdown, making for a slow-burn but sticky management loop; in the mid-to-late game it may also turn tedious due to repetitive actions and content running dry.
Who it's for
Suited to players who enjoy slow-paced shop management, inventory management, production chains, and experimenting with multiple routes, as well as fans of cyberpunk dystopian atmosphere; it may not suit those who prioritize strong narrative closure, fast feedback, or want to avoid community controversy.
What players love
The goods system has depth; even a single category can branch into multiple sourcing, processing, pricing, and sales paths
A new standard for shop simulation games. If you are like me, you've played a few games like this. They usually go for about 20 dollars and you buy and sell things tied to the games paint job. Convenience store, pawn sho…
Recommended · 57 h played · 2026-11-01Item descriptions, inspection events, and moral trade-offs ground the cyberpunk pawnshop atmosphere in concrete management actions
Look at my hours played. Look at when it was released. This game has me by the throat, it scratches so many itches. I go through the motions of work/chores just so I can get back to playing. Let me paint you a picture: M…
Recommended · 64 h played · 2026-11-01The self-controlled pace and lack of real-time pressure make it easy to fall into continuous "one more day" play
This game is the best 'just one more day' game I've ever played. I don't post reviews usually. This one deserved it.
Recommended · 87 h played · 2026-11-01Different starting professions, difficulties, and business directions provide replay motivation
After playing 49 hours of the playtest, and almost 19 hours of the demo, I can confidently say that this game is incredible! I cannot recommend this game any higher. Play as a merchant that sells any and all goods, chang…
Recommended · 31 h played · 2026-10-28The amount of content gave some players a sense of value beyond expectations
This isn't like the flood of low-effort shop sims on Steam. This is a genuinely fun shopkeeping/inventory management RPG that has tons of fleshed out mechanics and plenty of charm. I spent enough time with the demo alone…
Recommended · 31 h played · 2026-10-28
What players complain about
A large share of negative reviews centers on text changes, community management, and stance controversies rather than gameplay itself
---来自从Playtest到Demo再到首发,游戏时间100h的玩家的留言 我们中国普通玩家并不接受所谓因性别称谓带来的沉浸感问题。无论游戏、小说还是动漫,向来有无数性别不同、各具特色的主角,例如《瘟疫传说》三部曲的女主角、《控制》的女主角、《生化危机》系列的女主角,我们从来不会因为主角性别不同就产生排斥感。所有以包容为借口、要求把性别称谓改成中性词的说辞都十分苍白。打着平等的旗号做这类改动,破坏的恰恰是整个社区的团结。已经有无数游戏…
Not recommended · 32 h played · 2026-11-07The full release was criticized as feeling like a padded demo, with a thin ending, unresolved storylines, and some unfinished content
I'm open to changing my review later, but right now I think this should have been an early access game. There are MANY approaches as you start, but beyond the beginning everything flattens out and becomes incredibly simp…
Not recommended · 14 h played · 2026-10-31Professions are imbalanced in input versus output; the gunsmith route is cited as low-profit with a long chain
【差评!差评!差评!】 【差评!差评!差评!】 【差评!差评!差评!】 【任何看见此评论的玩家伙伴们,请不要购买此游戏!!!】 【游戏官方去随意封禁和引导攻击在论坛正常发言的玩家!!!】 一、游戏做的半成品不想着完善,净搞一些歪屁股的事,活该送你一个差评,你失去了下层区的声望! 先说游戏屁股歪: 今日割五城,明日割十城,然后得一夕安寝!今天你们工作人员为了讨好一小撮“女性玩家”,就能绕过大部分玩家,随意修改游戏文本,【甚至去随意封禁和攻…
Not recommended · 122 h played · 2026-11-09
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceThe multi-layered goods system may let players keep discovering new approaches within a single category, and may be an important source of positive reviews and long playtimes.
- Medium confidenceA management pace with no real-time pressure and pausable planning may make it easier for players to have a continuous "one more day" experience.
- Medium confidenceItem descriptions, inspection events, and moral trade-offs may enhance the immersion of a cyberpunk pawnshop and contribute to some positive reviews.
- Medium confidenceControversies around text changes, community management, and stance expression may have amplified some players' willingness to leave negative reviews.
- Medium confidenceThe review curve shows 1140 positive and 1343 negative reviews on November 8, and 1356 positive and 3033 negative reviews on November 9, with the number of negative reviews clearly expanding within two days; this may be a fluctuation caused by a short-term burst of negative reviews, but the curve itself cannot prove the specific cause.
- Low confidenceThe price is $17.99, which may just be background information; price alone cannot explain the review changes.
- Low confidenceTags cluster around shop management, simulation, trading, cyberpunk, management, and crafting, which may make the store positioning look vertical, but tags themselves cannot explain the causes of reviews.
The sample is not exhaustive: it covers only English and Simplified Chinese, with at most 2 pages each for most helpful and most recent sorting per language; the time range is 2026-10-28 to 2026-11-09 and cannot represent all 4310 reviews.