20 More, Somehow Even Smaller, Mazes is a free puzzle game built from twenty miniature mazes, each one swapping in a different rule set before you can get comfortable. It is the follow-up to an earlier twenty-maze game, and it arrives with an Overwhelmingly Positive reception and a 99 percent positive rate across more than two thousand reviews. The biggest strength is variety: no single idea overstays its welcome. The biggest problem is simply that there isn't more of it — and that the most memorable moment lands at the very end, after roughly an hour of play.
The core loop
Each maze is a fresh contract with the player. Players describe every puzzle as new and unique, with mechanics that never run long enough to become tiresome. One reviewer notes the twenty new puzzles feel a little more disconnected than the first game's set, but still a blast to complete. That looseness is the trade-off for the freshness: you get constant novelty instead of a slowly deepening system. For a game this short, it's the right call.
Pacing is the quiet hero here. Reviewers put the runtime anywhere from forty minutes to ninety, and several mention finishing it during a work lunch break. One calls it a comfortable half-hour brain massage; another calls it a dessert. The difficulty stays approachable throughout — one player praises how every puzzle can be reasoned out slowly, with clean, concise hints. A few get stuck on individual rooms, and one notes hints require English, but the walls are low enough that most players push through by intuition or working backward.
Small, free, and oddly generous
The price tag keeps shaping the conversation. Players repeatedly say the puzzles outclass some paid games, and a striking number ask to pay anyway — one writes they'd have liked to pay to play this, another demands instructions for sending money. Treat the free positioning as a likely reason it gets tried so readily, not a guarantee of quality; the praise itself is doing the real work. What matters for you: a zero-cost download with an hour of content is a very low-risk bet.
The ending is the headline
Multiple reviewers single out the closing sequence as the thing they remember. It's described as majestically directed and impressively well written, and one player calls the final maze very cool. Reactions split between delight and surprise — one Chinese-language reviewer admits the abstract ending genuinely startled them, another laughs at the creator's own on-screen appearance. Whether it lands as whimsical or unsettling may depend on your taste, but it clearly gives the hour a shape rather than letting it fizzle.
Accessibility and options
One detailed review highlights accessibility as a strong point: no puzzle requires audio, sound, or color recognition, and there are separate sound sliders, controller support, and a control scheme needing only a single button press. That's a thoughtful package for a free release, and it widens who can actually finish the thing. If input complexity usually keeps you out of puzzle games, this one clears the bar.
The review curve tells a modest story: daily positive reviews slid from the low twenties in mid-October to single digits by mid-November, with no negative reviews recorded in the sample. That reads more like a slow fade than a spike, which fits a free curiosity you finish in one sitting and then move past. The players who stay loudest are the ones asking for a third entry — and, more pointedly, for a paid one.
So where does that leave you? If you want a dense, systems-heavy puzzler to sink a weekend into, this isn't it. If you want an hour of clever, low-stakes invention with a finale people keep quoting, the barrier to entry is literally nothing.
This review is based on 79 Steam player reviews and store data. Our editors did not play the game.
By the Numbers
- Potential score
- 92
- Positive
- 99% Overwhelmingly Positive
- Total reviews
- 2,091
- New reviews/day (7d)
- 8
- Players online
- 16
- Price
- Free
- Release date
- Sep 17, 2026
- Developer
- FLEB
- Publisher
- FLEB
- Est. sales
- 62.7K~125.5K rough estimate from review count
Daily New Reviews
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