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Booster Pack Heroes
Rip open booster packs and pull your next foil hero in Booster Pack Heroes - an incremental game where every pack could contain your next powerhouse. Defend the tower from an endless onslaught of monsters and fight your way through the realms.
View on Steam →- Potential score
- 94
- Positive
- 92% Very Positive
- Total reviews
- 700
- New reviews/day (7d)
- 246
- Players online
- 4,183
- Price
- $6.99
- Release date
- Nov 10, 2026
- Developer
- zup
- Publisher
- Funday Games
- Est. sales
- 21.0K~42.0K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 78 sampled player reviews · 2026-11-13
A casual strategy game built around opening card packs, drawing heroes, tower defense, and incremental growth.
Core loop
Tear open card packs to get heroes and relics, build combos around limited choices, advance through tower-defense battles, then amplify your numbers with the skill tree and prestige loop.
How it feels to play
A single session easily turns into one run after another until completion: reviews mention about 5 hours to finish, about 8.5 hours for all achievements, and about 7 hours for the first playthrough; positive reviews also find it good for low-focus play while watching shows. After finishing, a common reaction is "too short, want more".
Who it's for
Suited to players looking for a lightweight incremental experience beatable in a few hours who enjoy opening packs and building combos; those expecting deep auto-battler combat, long-term gear grinding, or lots of replay content may be disappointed.
What players love
Opening packs, choosing relics, and building combos are the main deckbuilding fun, and the jackpot feedback is also called out.
I played the demo and loved it, so I could barely wait for the full release. Just finished my first run (about 7 hours) and I’m really happy with it. My favorite part is building synergies with the relics. Finding combos…
Recommended · 8 h played · 2026-11-11Short-run progression keeps introducing new mechanics, unlocks, and visible growth, so the pacing stays tight and doesn't get stale easily.
A decent satisfying short incremental game with freedom to play it in multiple distinct 'correct' build orders and progression speed remains at a satisfying but still varied pace throughout. The developer of the game per…
Recommended · 7 h played · 2026-11-10Art, music, and effects get multiple positive mentions, and overall polish seems relatively high.
A satisfying incremental game. 8/10. Early game felt like everything is scripted but I was so invested in it and ignored it and im glad I saw it through the end without dropping. Game is really good and end game really s…
Recommended · 9 h played · 2026-11-12The price is affordable, and multiple positive reviews explicitly consider it worth buying.
Probably (at least for me) one of the best "incremental" auto-battlers in the last year. Played the DEMO a few times was nice and engaging and progressed could be felt. Nice new features in the full release and obviously…
Recommended · 4 h played · 2026-11-10Easy to pick up, suitable for low-focus or fragmented play, and the short run still delivers a complete experience.
This is probably my top incremental pick of the year. My only real criticism is that it isn't longer. There are the bones here for rougelike endless mode if the creator wants to kick out a DLC or something.
Recommended · 7 h played · 2026-11-11
What players complain about
Noticeable repetition in the mid-to-late game: Act 3, nature levels, and later stages are said to turn the fun into a grind, and retrying after failure is especially patience-draining.
第三幕的节奏不好 应该先让玩家带着初始卡包去自然,而不是在自然一直坐牢到打完boss,在自然一直重复失败把游戏的爽感和节奏破坏殆尽
Not recommended · 5 h played · 2026-11-10Difficulty and stat curves are called unreasonable; late-game enemies are tanky and numerous, and even a maxed skill tree still depends on pack luck to clear.
遊戲的升級機制做得非常糟糕 你必須到最新的關卡卡能解鎖當前的任務 新的關卡卻沒有舊關卡的怪或者一些功能 所以你一不小心運氣好贏了關卡到下一關 恭喜你永遠不能解鎖升級了 你只能頂著殘缺的升級硬凹關底boss到新的一章重新再玩一遍 我不確定這樣的設計是為了什麼 但如此毫無邏輯的升級機制確實讓我大開眼界 還有正常增量遊戲 都是越玩越簡單越上手 但是你在同一關打得越久 升級越多 怪卻越強 變成最後還是要看運氣才能贏
Not recommended · 3 h played · 2026-11-10Pack draws and the early flow are criticized as too fixed, weakening the random surprise of opening packs.
cool concept and love to open boosters. but everything is completely scripted got the same pulls in the same order as the streamer i watch that got me to buy the game that i dislike pack opening should have a lot of RNG.…
Not recommended · 2 h played · 2026-11-10The run is rather short, and the full release is said to reuse demo levels, leaving little replay motivation after completion.
The battles themselves are fun, the progression between different biomes are nice. The game itself ist quite short (4h till completion) and quite easy. Even with bad choices you can just grind 1-2 fights (2-3 minutes) to…
Not recommended · 5 h played · 2026-11-12Some negative reviews find the gameplay shallow, with strategy, tower defense, and gambling elements falling short of expectations; it feels more like repeatedly clicking buttons for rewards.
no, it felt gross with the amount of 'hit button get reward', its an addictive reward trigger not any real gameplay
Not recommended · 0 h played · 2026-11-12Combat relies on the cursor to deal damage, which negative reviews say doesn't match auto-battler expectations.
Peripheral systems are confusing: retry-count ratings, upgrades, and quests tied to the latest stage make progression clash with relaxed growth.
增量游戏搞个重试次数的金银铜评价是何意味?第一幕打完看见评价,立刻删档重打一遍,打完金牌立刻卸载,再见
Not recommended · 2 h played · 2026-11-11
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceThe instant feedback of opening packs and the deckbuilding feel from relic combos may be one factor behind the concentration of positive reviews.
- Medium confidenceMid-to-late repetition and steep difficulty spikes may explain why some negative reviews appeared right at launch.
- Medium confidenceThe curve shows 119 positive and 14 negative reviews on day one, 331 positive and 28 negative on day two, and 212 positive and 16 negative on day three, which may indicate reviews are concentrated in the early launch period.
- Medium confidenceThe $6.99 price sits at a low price point, and this pricing itself may be part of the product's appeal.
- Medium confidenceThe tags cover incremental, auto-battler, tower defense, and gambling at once, spreading the focus and possibly creating mismatched gameplay expectations.
- Medium confidenceMultiple positive reviews ask for endless mode, DLC, or more chapters after completion, which may indicate the content endpoint arrives early.
- Medium confidenceInsufficient tutorial and mechanic explanations are mentioned in some reviews, which may amplify early frustration.
The sample is not exhaustive: toprated and mostrecent are capped at 2 pages each per language, so only part of the reviews is covered.