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Order of the Sinking Star
From director Jonathan Blow (Braid, The Witness), Order of the Sinking Star is a massive puzzle adventure set in a realm of magic and enigma. Solve over 1000 interconnected, hand-crafted puzzles, discover unique playable heroes, master evolving gameplay mechanics, and decipher a grand mystery.
View on Steam →- Potential score
- 96
- Positive
- 96% Overwhelmingly Positive
- Total reviews
- 2,045
- New reviews/day (7d)
- 32
- Players online
- 1,737
- Price
- $29.99
- Release date
- Oct 8, 2026
- Developer
- Thekla, Inc.
- Publisher
- Arc Games, Gamirror Games
- Est. sales
- 61.4K~122.7K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 79 sampled player reviews · 2026-11-05
A game built on a block-pushing puzzle skeleton, with its bulk carried by over a thousand handcrafted puzzles and stacked mechanics; the vast majority of players rate it positively, while the few negative reviews focus on colorblind accessibility, crashes, and controls.
Core loop
Advance east, west, south, and north across a top-down overworld, solving levels with the basic actions of pushing, pulling, and transforming blocks; along the way you keep meeting new characters and mechanics, then combine mechanics from different regions and find solutions through trial and error and reverse deduction.
How it feels to play
Easy to sit for hours without stopping; frustrating when stuck, yet you keep working the puzzle out in your head after leaving, often suddenly getting it the next day, with a strong sense of accomplishment on solving; some players also feel the puzzle count is too large and get tired from doing them back to back.
Who it's for
Best suited to players who enjoy block-pushing and logic puzzles, are willing to think repeatedly over long sessions, and don't rely on hint systems; people who don't often play puzzles may also be drawn in, but players seeking strong narrative or responsive action controls may not take to it.
What players love
Puzzle design is finely tuned and interlocking; almost every puzzle introduces or deepens a mechanic, and difficulty is rarely padded with meaningless shuffling
You'll think of solutions, only to realize in horror that the designers thought of it too, and have removed the one piece needed to make it work. This will happen 5 times per puzzle.
Recommended · 59 h played · 2026-10-09Strong "aha" moments, often going from seeming impossible to sudden clarity
Got stuck on a puzzle yesterday evening. Woke up in the night with the answer. Solved it this morning. Perfect
Recommended · 137 h played · 2026-10-08Huge in scope and generous with content; even after long play sessions there is still plenty left unexplored
Completed every single puzzle in the game after 130 hours. Not only is the game's scope something to behold, but I was amazed that even with hundreds of puzzles, each individual one manages to be of such consistently hig…
Recommended · 134 h played · 2026-10-27Almost no text instructions; the levels themselves teach you, making learning feel natural
If you have played The Witness (or even just know about it) then you would understand how that game takes a simple concept (maze puzzles) and applies incredible depth, polish, and volume to create a mind bending, addicti…
Recommended · 15 h played · 2026-10-12Art, atmosphere, and music work well together and help put you in a thinking state
The level of care is wild... puzzles are super intentional in how they chain, it's extremely fun so far - and I don't normally go for puzzle games the graphics are beautiful...the menus are barebones...you start it up, a…
Recommended · 11 h played · 2026-10-09Also appeals to people who don't usually play puzzles, and can change how they see the block-pushing genre
i don't even like puzzle games but this game makes me feel like i should take it seriously, and i sort of do i leave it running in the background. why, i'm not sure maybe it's the chill music. or maybe i just don't want …
Recommended · 299 h played · 2026-10-08
What players complain about
Lacks colorblind accessibility; overlapping yellow and green beams are hard to tell apart, causing players to get stuck
Colorblind accessibility please. I was stuck on a puzzle for a long time because I couldn't tell that a beam was both yellow and green overlapping. I'll change my review to positive once this is implemented. Thanks!
Not recommended · 189 h played · 2026-10-14Repeated crashes within a minute of launching
Today the game keeps crashing within a minute after it starts..Help!
Not recommended · 30 h played · 2026-11-04Poor visual optimization; some scenes drop frames, and lowering graphics quality doesn't help
有四个角色要打败怪物 第一个红色角色力大无穷,靠力量击败敌人 第二个绿色角色身形灵巧,靠敏捷击败敌人 第三个蓝色角色技能花哨,靠猴戏击败敌人,十分艰难 还有一个纯粹无敌的第四角色 你知道他们是谁 --------------------------------------------------------- 全成就了回来评价 游戏做得很棒,也的确以极低的价格消磨了我不少时间,不过也给我带来了不少负面体验。鉴于目前有价值的差评不多,我会…
Not recommended · 79 h played · 2026-10-09Overly busy visuals make key paths and objects hard to identify, sacrificing clarity
Controls feel slippery; character movement is slow, running is tiring on the hands, and input buffering and animation block each other
Too many mechanics, some used only a few times; when stuck it's hard to tell whether the issue is your approach or a mechanic you missed
Doing over a thousand puzzles in a row lacks drive; easy to get tired and feel bland
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceThe wordless guidance that teaches through levels themselves, combined with frequent aha moments, may be one factor behind the many positive reviews
- Medium confidenceIts low barrier to entry for non-puzzle players may have broadened its audience and brought extra positive reviews
- Medium confidenceThe sheer volume of over a thousand puzzles combined with interlocking mechanics may be one reason players are willing to give positive reviews and stay for a long time
- Medium confidenceThe curve shows 321 positive and 5 negative reviews on launch day, 416 positive and 17 negative the next day, then a daily decline to dozens of positive reviews; review activity may be concentrated in the early launch period
- Low confidencePriced at $29.99, set against the claimed scope of over a thousand puzzles, the comparison between price and content volume may be a variable affecting reviews
- Low confidenceTags cluster around puzzle, block-pushing, adventure, exploration, 3D, top-down, and fantasy, indicating a very focused genre positioning that may relate to how well it matches its core audience
The sample is not exhaustive: up to 2 pages each of toprated and mostrecent were taken per language, totaling 79 reviews this time, including 3 negative reviews; this cannot represent all 1,928 reviews.