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Can 'Em All

A juicy first-person incremental game about turning cute creatures into cans. Kill them, collect their bodies, can them, and sell them. Make money, upgrade your weapons and machines, and produce more and more.

SimulationIncrementalActionStrategyGoreShooter3D
View on Steam →
Potential score
98
Positive
97% Overwhelmingly Positive
Total reviews
2,013
New reviews/day (7d)
159
Players online
1,859
Price
$6.99
Release date
Oct 30, 2026
Developer
LuisDev
Publisher
LuisDev
Est. sales
60.4K~120.8K rough estimate from review count

Daily New Reviews

Is interest rising or fading?

2026-10-30: 22 positive, 0 negative2026-10-31: 347 positive, 6 negative2026-11-01: 373 positive, 14 negative2026-11-02: 350 positive, 12 negative2026-11-03: 300 positive, 4 negative2026-11-04: 240 positive, 7 negative2026-11-05: 178 positive, 5 negative2026-11-06: 149 positive, 5 negative2026-11-07: 193 positive, 3 negative2026-11-08: 180 positive, 2 negative2026-11-09: 148 positive, 1 negative2026-11-10: 134 positive, 5 negative2026-11-11: 107 positive, 2 negative2026-11-12: 82 positive, 5 negative
Positive / dayNegative / day2026-10-30 → 2026-11-12

◆ Deep Dive

Based on 47 sampled player reviews · 2026-11-05

A first-person incremental power-fantasy game wrapped in cute-creature slaughter and "for the kids" dark humor, centered on killing, canning, upgrading, and expanding the production line.

Core loop

The core loop revolves around killing cute creatures, collecting corpses, canning and selling them, then using the income to upgrade weapons and machines, gradually adding automation, selling the factory, and rebirth; positive reviews describe it as a mix of incremental, cleaning, and a bit of automation, some mention permanent upgrades after selling the factory, and slot machines and other minigames serve as diversions.

How it feels to play

Short and dense overall: some players say it can be completed in 6 to 8 hours, others say 4 to 5 hours is enough to max out the content; multiple positive reviews describe a single session or several hours of continuous play, such as finishing in one sitting, 7 hours straight, and sessions of 4, 2, and 3 hours back to back. The common post-completion feeling is "wanting more".

Who it's for

Suited to players who enjoy incremental growth, automated production lines, first-person action shooting, and can accept the contrast between a cute art style and bloody slaughter; positive reviews include someone who calls themselves an incremental game enthusiast, others who describe the experience with the "for the kids" dark humor, and players who find a small game completable in a few hours just right.

What players love

What players complain about

In this sample there is only 1 clearly negative review in the body text, a very small number; that review mentions the game has no Chinese language support and the player could not understand it, so this is not expanded into a general pain point, and no other pain points are invented.

Why it might be taking off

These are hypotheses drawn from reviews and data, not confirmed facts.

The sample is not exhaustive: toprated and mostrecent were taken separately by language, up to 2 pages per language; this body text covers English and Simplified Chinese and cannot represent all 1589 reviews.