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Can 'Em All
A juicy first-person incremental game about turning cute creatures into cans. Kill them, collect their bodies, can them, and sell them. Make money, upgrade your weapons and machines, and produce more and more.
View on Steam →- Potential score
- 98
- Positive
- 97% Overwhelmingly Positive
- Total reviews
- 2,013
- New reviews/day (7d)
- 159
- Players online
- 1,859
- Price
- $6.99
- Release date
- Oct 30, 2026
- Developer
- LuisDev
- Publisher
- LuisDev
- Est. sales
- 60.4K~120.8K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 47 sampled player reviews · 2026-11-05
A first-person incremental power-fantasy game wrapped in cute-creature slaughter and "for the kids" dark humor, centered on killing, canning, upgrading, and expanding the production line.
Core loop
The core loop revolves around killing cute creatures, collecting corpses, canning and selling them, then using the income to upgrade weapons and machines, gradually adding automation, selling the factory, and rebirth; positive reviews describe it as a mix of incremental, cleaning, and a bit of automation, some mention permanent upgrades after selling the factory, and slot machines and other minigames serve as diversions.
How it feels to play
Short and dense overall: some players say it can be completed in 6 to 8 hours, others say 4 to 5 hours is enough to max out the content; multiple positive reviews describe a single session or several hours of continuous play, such as finishing in one sitting, 7 hours straight, and sessions of 4, 2, and 3 hours back to back. The common post-completion feeling is "wanting more".
Who it's for
Suited to players who enjoy incremental growth, automated production lines, first-person action shooting, and can accept the contrast between a cute art style and bloody slaughter; positive reviews include someone who calls themselves an incremental game enthusiast, others who describe the experience with the "for the kids" dark humor, and players who find a small game completable in a few hours just right.
What players love
The absurd contrast and dark humor are gripping: cute creatures turned into canned goods, paired with the "for the kids" joke, create a strong memorable hook.
I'M MURDERING THEM FOR THE CHILDREN, DEAR. THINK OF THE CHILDREN. I'm not sure if the devs need therapy or if I do or if WE do... but... 100% done and enjoyed every minute of it. Hopeful there'll be updates with more ski…
Recommended · 8 h played · 2026-11-01The incremental loop is satisfying and stress-relieving, making it easy to keep playing for hours.
I cant stop killing these little creatures. I wont stop killing these creatures. 10/10 Game
Recommended · 9 h played · 2026-10-30Short and punchy with no dragging pace, yet still leaves players wanting more after finishing.
while the game is short, can be completed between 6 and 8 hours its very fun and well worth the cost
Recommended · 8 h played · 2026-11-04The combination of automation, cleaning, and upgrades feels rewarding.
A mate of mine (🧀) saw this one on socials and told me about it. I looked it up and bought it immediately. I'm a sucker for incremental games, and this one blends incremental, tidy-up and a tiny bit of automation into so…
Recommended · 7 h played · 2026-11-02Positive reviews consider the amount of content worth the price.
For the price of a movie, you can instead spend multiple hours engaging in one of the most insane but hilarious games about an automated slaughter house with cute animal-things 10/10 would buy again, Please can we get mo…
Recommended · 7 h played · 2026-10-31
What players complain about
In this sample there is only 1 clearly negative review in the body text, a very small number; that review mentions the game has no Chinese language support and the player could not understand it, so this is not expanded into a general pain point, and no other pain points are invented.
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceSeveral positive reviews revolve around the "for the kids" joke; this contrast between cute creatures and slaughtering/canning may be one reason players are willing to leave positive reviews and actively meme about it.
- Low confidenceOne player mentions buying immediately after seeing it on a social platform; social platform clips may be a discovery entry point for some players.
- Low confidenceOne player says the built-in slot machine was the reason for purchase; slot machines or gambling minigames may be a motivation for some players to try it.
- Medium confidenceMultiple positive reviews describe playing for hours in one go or finishing in one sitting; the immediate feedback of the incremental loop may be the hook that drives continuous play.
- Medium confidencePositive reviews describe the mix of incremental, cleaning, and a bit of automation as satisfying; automated production lines may be the key experience that retains some players.
- Medium confidenceOn October 30 there were 22 positive and 0 negative reviews, on October 31 347 positive and 6 negative, on November 1 373 positive and 14 negative, on November 2 350 positive and 12 negative, then on November 3 300 positive and 4 negative, and on November 4 182 positive and 5 negative; positive review counts cluster within a few days after release, which may indicate a short-term burst of review volume, but with only these 6 days the longer-term trend cannot be judged.
- Low confidenceThe tags include incremental, simulation, action, strategy, shooting, 3D, and gore all at once; this tag set itself may make the store page look like it offers both growth/building and direct violent action.
- Low confidenceThe price of $6.29 is the price in the input; on price alone, it may be seen as a low-price signal.
The sample is not exhaustive: toprated and mostrecent were taken separately by language, up to 2 pages per language; this body text covers English and Simplified Chinese and cannot represent all 1589 reviews.