Home / Valheim
Valheim
A collaborative exploration and survival game for 1-10 players, set in a procedurally generated afterlife inspired by Viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
View on Steam →- Potential score
- 98
- Positive
- 94% Very Positive
- Total reviews
- 268.1K
- New reviews/day (7d)
- 101
- Players online
- 51.3K
- Price
- $26.99
- Release date
- Sep 9, 2026
- Developer
- Iron Gate AB
- Publisher
- Coffee Stain Publishing
- Est. sales
- 8042.6K~16085.1K rough estimate from review count
Daily New Reviews
Is interest rising or fading?
◆ Deep Dive
Based on 80 sampled player reviews · 2026-11-05
A Viking-themed open-world survival and building game with 94% positive reviews overall; praised for building, atmosphere, and online co-op, while negative reviews focus on balance, lack of guidance, and the single-player experience.
Core loop
Gather resources and build a camp, upgrade gear through hunting and mining, then challenge regional bosses to unlock new biomes and keep progressing, repeating this loop; one review describes this path as the repetitive progression of "gear up—fight boss—enter new map", while another emphasizes that picking up a new item for the first time unlocks its recipe, which drives further exploration.
How it feels to play
One review mentions playing for over ten hours straight in their first co-op session, making it easy to get sucked in; another compares the pacing to driving an old car—everything is manual and rather slow, but that slowness is exactly what makes it charming; on the negative side, some find the mid-to-late game slow and tiring.
Who it's for
Suited to players who enjoy building, exploration, and starting fresh with friends; older players and families playing with children mention it is easy to pick up; the single-player experience varies noticeably.
What players love
High freedom in building and terrain modification; some players spend long stretches just building houses
It's criminal that a team of 5 people can build such an amazing game like this and sell it for $20. I continue to be amazed at the thought that went into this game and all the little details. From the changing weather, t…
Recommended · 129 h played · 2021-02-19Strong sense of discovery, atmosphere, and music
In a span of 2 months, I have put 230 hours into Valheim, solo. I would highly recommend this game to anyone reading this review; to play alone or with up to 9 friends. I have not encountered a single bug and, while this…
Recommended · 470 h played · 2021-12-20Multiplayer co-op shines through division of labor and shared exploration
Imagine if Rust and Runescape had a baby (without the PVP) You wouldn't think its early access, we had ZERO bugs, there was about 6 of us, and we haven't had this much fun in a game together in YEARS, the depth of the cr…
Recommended · 278 h played · 2021-02-05High content density in a small package; many reviews consider it good value
Has more game play, less bugs, and is polished better than most AAA games while still being in early access. I would pay $40 for this game, keep up the good work devs! My life is consumed by this game. I don't remember t…
Recommended · 54 h played · 2021-02-05Relatively friendly to older players and newcomers; players can set their own pace
i'm a 63 year old gamer. Been playing since 1977 when the Atari 2600 came out with "Pong" as the big thing. I have primarily enjoyed open-world exploration games, like Oblivion, Skyrim, and Fallout4, which I have played …
Recommended · 12614 h played · 2021-03-24
What players complain about
Stats and difficulty balance are called unreasonable
跟兄弟联机玩给三分,单人我一分也不想给 大狗粪游戏,垃圾的数值 脑残的机制 难度曲线都没做好,你这困难和普通差的是2.0倍吧 普通游戏都是1.3左右 以及致敬我们最不爱闭门造车 最不爱吸取同行经验 最不爱现代化的铁门工作室,一定要在2026做出堪比2006的游戏机制 吃饭关乎艾达之能(法力值) 没有艾达放不出技能,艾达还会随饭的效果减少 就不能跟魔法等级走 饭提供恢复速率吗,法杖解锁的也太晚 起码第二个boss解锁个火球杖给大家用用,我…
Not recommended · 148 h played · 2026-11-01Death penalties and corpse runs are exhausting
No option to remove exp death penalty.
Not recommended · 422 h played · 2026-11-04Combat feels poor, especially against flying mage-type enemies
谁设计的巨人巫师,其他怪再怎么离谱至少攻击的时候是在地面上的,还能反击,这个怪能飞在天上杀你一万次,能追着你杀到天涯海角
Not recommended · 180 h played · 2026-11-04Insufficient guidance and basic conveniences; lacks a crafting list and item management tools
优化太差,细节不够好,引导不够好,生存爽感不如其他沙盒,战斗交互不如其他魂类游戏,总结起来就是各方面都不突出,没得特点而且很敢。不用mod更是玩不下去,单人直接劝退
Not recommended · 11 h played · 2026-11-03Single-player is described as tedious and grueling
DISCLAIMER : My experience is based solely on playing the game alone, your experience may vary if you're playing with friends, or online in general. One of the worst survival crafting games i every played, and i play alo…
Not recommended · 11 h played · 2026-11-04Late-game content and pacing are disappointing
9/10 start 0/10 end
Not recommended · 104 h played · 2026-11-04There is a severe bug where combat state cannot be ended
本来还挺好玩的,但是有恶意bug。我在打第二个boss,我在离boss比较远的地方修了房子,认领了复活点。我被boss杀死后,每次复活,依然处于和boss战斗的状态,boss一直追杀我没法结束boss战斗。你怎么可能指望一个手无寸铁的人和boss pk?这个bug严重影响我对这个游戏的评价,前面积累的很多好感都没了。在这个bug修复之前我没法继续游戏。
Not recommended · 24 h played · 2026-11-02
Why it might be taking off
These are hypotheses drawn from reviews and data, not confirmed facts.
- Medium confidenceThe tag combination of open-world survival building plus online co-op may attract players looking for a long-term cooperative building project
- Low confidenceThe $29.99 buy-to-play price point may make price-sensitive players more hesitant before purchasing
- Medium confidenceThe curve goes from 218 positive and 64 negative on October 6 to 70 positive and 10 negative on November 4, with review volume declining overall, possibly reflecting a natural cooldown after launch
- Medium confidenceThe loneliness of single-player may be a factor pushing some players toward co-op or mods
- Medium confidenceDissatisfaction with late-game content and pacing may be a source of some negative reviews
- Low confidenceThe lack of conveniences and guidance may cause some new players to lose patience early on
The sample is not exhaustive: up to 2 pages each of toprated and mostrecent per language.